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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.08.09 16:42:00 -
[1]
Yes, Lag and expecially DeSync is destroying the game. I'd love to have those big fleet battles, but past experience tells me that this just is not currently possible.
CCP - Draconian Measures time. Limit ALL systems to 50 people in system total. Then those who want to fight can get decent performance, while secondary battles will erupt as reinforcemets stack up on the systems leading there.
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.08.09 17:01:00 -
[2]
Go for it, Evil. I know its not 'right', but you may actually be able to play in that system. And so might the people in the surrounding systems.
Honestly...if the biggest need for a 'battle' is being able to take out a Large DeathStar POS, 50 people should be able to do that. Make the battle into more of a 'Front' than a mass melee.
Look...all I wanna be able to do is play. Its obvious that 400 people in a single system means that about 398 of them don't get to play at all. So until CCP figures out how to have 400 people in a system, they should prevent 400 people from getting into the system in the first place.
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.08.10 16:40:00 -
[3]
Here's an idea to knock around a bit, and I'm sure some of you will give it some pretty hard knocks indeed. 
Let's make the basic assumption that Lag/Desynch is related to large numbers of ships in system, and that POS warfare mechanics and Soverignty are the reason for large numbers of ships.
The Suggestion:
Add an EVE-wide auto-killboard. All ship deaths generate a point increase for the Killing Alliance and a point decrease for the Losing Alliance. Soverignty is determined by the sustianed ratio of positive enemy kills, and lost by losing ships.
POS do not contribute to Soverignty, except for kills made by POS guns. POS become defensive hardpoints which make it easier for you to kill enemies, and as such will still be a valuable target. POS spam goes away, fuel is only needed for Moon Mining and needed hardpoints in chokepoints.
Then when someone wants to kill an alliance, they start killing its pilots. Enough deaths and the soverignty goes down, enough succesfull defenses and soverignty goes up. Battles can take place anywhere. Blobs are no longer needed. Lag gets better, PVP'rs have a reason to stay near home and campaigns will reflect the combat success rate.
- PJ
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